﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;
using SoTools.Communicator.Messages;

namespace SoSlam.Common.Communication.GameMessages
{
    [DataContract]
    public enum PlayerState
    {
        [EnumMember]
        Waiting,
        [EnumMember]
        FallingAtStart,
        [EnumMember]
        Flying,
        [EnumMember]
        OnTheGround
    }

    [DataContract]
    public class PlayerStateMessage : BaseMessage
    {
        [DataMember]
        public PlayerState State { get; set; }
    }
}
